Maxon Cinema 4D Studio R15 Handbuch Seite 130

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Dynamics
Again, make a multiple selection and select all of the polygon objects: wheels_front, wheels_back, car and
ground. Right-click on one of the selected objects and select Simulation Tags/Rigid Body from the menu
that appears. Next, select the ground object’s Dynamics Body tag and set the Dynamics parameter to Off
(Attribute Manager: Dynamics tab).
We want the ground to act as a collision object but don’t want it to move at all.
Before we play the animation we will give the motor more power by setting its Torque to 200 (Object tab).
If you play the animation the car will drive across the ground. An additional example can be found by opening
the QS_Dynamics_final.c4d file in which the old-timer tuckers across a hilly terrain. Experiment yourself by
placing obstacles in the car’s path or deforming the ground. Dynamics will react to the changes automatically.
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