Maxon Cinema 4D Studio R15 Handbuch Seite 10

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5
Interface
Click on the second icon to create a cube. Click and hold to see all available parametric objects. Before we
proceed we will increase the cube‘s subdivision. At the bottom right of the Attributes Manager you will find the
Segments X, Y and Z settings. Increase each value to 3.
Note: After an object has been initially created it is a parametric object. An object can only be modified as a
whole and not its individual surfaces (an exception are special deformers from the Deformer menu). Before
you begin modeling, the parametric object must be converted to a polygonal object. To do so, select the object
you want to convert and run the Make Editable command by pressing the c-key on your keyboard. You can now
move or modify individual points and surfaces.
Two icons to the right of the Cube Primitive symbol (black cage with white points and turquoise inner) are the
Generator objects. The most important of these is the Subdivision Surfaces object.
If a polygon object is a sub-object of a Subdivision Surfaces object (create a Subdivision Surfaces object
and drag the polygon object onto the Subdivision Surfaces object in the Object Manager) it will be virtually
subdivided to a higher degree. Visually it will be comprised of many more smaller polygons than before the
subdivision (the object automatically looks softer/rounder). As you can see in the next screen shot: The outer
mesh (light blue) shows the polygon cube’s actual subdivision.
The finer inner mesh (blue) shows the subdivision of the Subdivision Surfaces object. Change the cube‘s
display mode by selecting (deactivating) Options/Isoline Editing in the Viewport’s menu and switching to
Gouraud Shading (Lines) in the Editor’s Display menu. In the end it’s up to you how you want your objects
displayed in the same menu. Then switch to the Use Polygon Mode in the left Icon Palette. However, for this
tutorial, this is the most effective way to show the effect Subdivision Surfaces objects have on polygonal
objects or primitives since it shows how the cube is subdivided and the final result is therefore also easier to
visualize.
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